(set: $fuel to 3)
(set: $morale to 5)
A massive storm has just passed. Floodwaters cover the town. Your car is barely functional.
**Fuel:** $fuel **Morale:** $morale
You notice a car trapped in floodwaters with people inside.
[[Rescue them|RescueCar]]
[[Ignore and move on|IgnoreCar]]
[[Call for help on the radio|CallHelp]]
(set: $fuel to $fuel -1)
(set: $morale to $morale -1)
You rescue the trapped people. It takes effort, but they thank you.
**Fuel:** $fuel **Morale:** $morale
A flooded road blocks your path.
[[Take a detour|Detour]]
[[Risk crossing it|RiskCrossing]]
(set: $morale to $morale -2)
You leave the people. Guilt eats at you.
**Fuel:** $fuel **Morale:** $morale
A flooded road blocks your path.
[[Take a detour|Detour]]
[[Risk crossing it|RiskCrossing]]
(set: $fuel to $fuel -1)
The rescue team may come, but your battery drains.
**Fuel:** $fuel **Morale:** $morale
A flooded road blocks your path.
[[Take a detour|Detour]]
[[Risk crossing it|RiskCrossing]]
(set: $fuel to $fuel -1)
You take the detour. It costs fuel but is safe.
**Fuel:** $fuel **Morale:** $morale
You discover a stockpile of food and medicine.
[[Share fairly|ShareResources]]
[[Take everything|TakeAll]]
[[Search elsewhere|FindAnother]]
(if: random(1,6) <=3)[(set: $fuel to $fuel -1)You barely make it across.]
(else:)[(set: $fuel to $fuel -2)Your car is damaged crossing the flood!]
**Fuel:** $fuel **Morale:** $morale
You discover a stockpile of food and medicine.
[[Share fairly|ShareResources]]
[[Take everything|TakeAll]]
[[Search elsewhere|FindAnother]]
(set: $morale to $morale +2)
You share resources. Survivors trust you more.
**Fuel:** $fuel **Morale:** $morale
[[Move to shelter|Shelter]]
(set: $fuel to $fuel +1)
(set: $morale to $morale -2)
You take all supplies. More fuel but morale drops.
**Fuel:** $fuel **Morale:** $morale
[[Move to shelter|Shelter]]
You search elsewhere. You find a smaller stash.
**Fuel:** $fuel **Morale:** $morale
[[Move to shelter|Shelter]]
At the abandoned school, survivors ask you to lead.
**Fuel:** $fuel **Morale:** $morale
[[Accept leadership|LeaderStart]]
[[Stay quiet|SilentStart]]
[[Leave alone|LonerStart]]
(set: $morale to $morale +3)
You accept leadership. Survivors look to you for guidance. Your first choice: how to allocate limited resources.
**Fuel:** $fuel **Morale:** $morale
[[Prioritize helping the sick (morale +2)|LeaderHelpSick]]
[[Repair vehicles (fuel +1)|LeaderRepairVehicles]]
[[Scout nearby buildings for extra supplies|LeaderScout]]
(set: $morale to $morale -1)
You stay quiet and observe. Survivors make most decisions, but you can still act in small ways.
**Fuel:** $fuel **Morale:** $morale
[[Help quietly with supplies (morale +1)|SilentHelp]]
[[Scout outside alone (fuel -1)|SilentScout]]
[[Rest and conserve energy|SilentRest]]
(set: $fuel to $fuel -2)
(set: $morale to $morale -2)
You leave the group to survive alone. Survival will be harder, and you must navigate the town by yourself.
**Fuel:** $fuel **Morale:** $morale
[[Search nearby buildings for supplies|LonerSearch]]
[[Take a risky shortcut through the streets|LonerShortcut]]
[[Hide and rest for the day|LonerRest]]
(set: $morale to $morale +2)
You care for the sick. Survivors trust you more.
**Fuel:** $fuel **Morale:** $morale
[[Send a team to scout for supplies|LeaderScoutTeam]]
[[Fortify the school defenses|LeaderFortify]]
(set: $fuel to $fuel +1)
You repair vehicles, improving mobility. Some survivors are upset that the sick get less attention.
**Fuel:** $fuel **Morale:** $morale
[[Scout nearby area for supplies|LeaderScout]]
[[Fortify the school defenses|LeaderFortify]]
You send a team to scout nearby ruins for supplies. They return with extra food and fuel.
(set: $fuel to $fuel +1)
(set: $morale to $morale +1)
**Fuel:** $fuel **Morale:** $morale
[[Organize defenses|LeaderFortify]]
[[Distribute supplies fairly|LeaderHelpSick]]
You organize the survivors to fortify the school. Barricades are built and weapons scavenged.
**Fuel:** $fuel **Morale:** $morale
[[Prepare for nightfall and possible raiders|LeaderNight]]
[[Scout outside again|LeaderScout][[Scout outside again for more supplies|LeaderScout]]
[[Manage resources and plan survival|LeaderEndurance]]
[[Hear noises from outside (raiders approaching)|RaiderApproach]]
Night falls. You hear noises outside — raiders may be approaching.
**Fuel:** $fuel **Morale:** $morale
[[Set up defenses and prepare survivors|LeaderDefend]]
[[Send a small team to distract raiders|LeaderDistract]]
[[Hide inside and hope they leave|LeaderHide]]
[[Plan rationing and resource management|LeaderEndurance]]
(set: $morale to $morale +1)
You quietly help distribute supplies. Others notice and appreciate your efforts.
**Fuel:** $fuel **Morale:** $morale
[[Scout outside for extra supplies|SilentScout]]
[[Rest and observe group activity|SilentRest]]
[[Check ending for SilentOne|CheckSilentEnding]](set: $fuel to $fuel -1)
You scout the area. You see a small stash of food and a possibly injured survivor.
**Fuel:** $fuel **Morale:** $morale
[[Rescue the injured survivor|SilentRescue]]
[[Take the stash and leave quickly|SilentSteal]]
[[Check ending for SilentOne|CheckSilentEnding]]You rest while the group works. Fuel and morale remain unchanged.
**Fuel:** $fuel **Morale:** $morale
[[Help with supplies quietly|SilentHelp]]
[[Scout the area later|SilentScout]]
[[Check ending for SilentOne|CheckSilentEnding]](set: $morale to $morale +2)
(set: $fuel to $fuel -1)
You rescue the injured survivor. They thank you sincerely, and other survivors notice your bravery. Morale rises, but your energy (fuel) is slightly drained.
**Fuel:** $fuel **Morale:** $morale
[[Return to the school safely|SilentReturn]]
[[Scout the area for more survivors|SilentScout]]
(set: $morale to $morale -2)
You quietly take the stash and leave before the injured survivor notices. You gain some resources, but guilt weighs on you.
**Fuel:** $fuel **Morale:** $morale
[[Return to the school|SilentReturn]]
[[Scout another building|SilentScout]]
You search nearby abandoned buildings for supplies. You find some food, but a looter spots you.
**Fuel:** $fuel **Morale:** $morale
[[Fight the looter (morale +1, fuel -1)|LonerFight]]
[[Avoid and take what you can|LonerSteal]]
[[Hide and leave empty-handed|LonerHide]]
[[Check ending for Loner|CheckLonerEnding]]You take a risky shortcut through the flooded streets. The current is strong.
(if: random(1,6) <=3)[(set: $fuel to $fuel -1) You barely make it across.]
(else:)[(set: $fuel to $fuel -2)(set: $morale to $morale -1) You slip and damage your car, morale drops.]
**Fuel:** $fuel **Morale:** $morale
[[Search nearby buildings for supplies|LonerSearch]]
[[Hide and rest|LonerRest]]
[[Check ending for Loner|CheckLonerEnding]]You hide in a safe building and rest for the day. Fuel and morale remain mostly unchanged, but the streets are quiet.
**Fuel:** $fuel **Morale:** $morale
[[Search nearby buildings for supplies|LonerSearch]]
[[Take a risky shortcut through the streets|LonerShortcut]]
[[Check ending for Loner|CheckLonerEnding]](set: $fuel to $fuel -1)
(set: $morale to $morale +1)
You confront the looter. The fight is tough but you manage to keep the supplies. Morale improves because you defended what’s yours.
**Fuel:** $fuel **Morale:** $morale
[[Search for more supplies|LonerSearch]]
[[Take a safer route through the streets|LonerShortcut]]
[[Hide and rest|LonerRest]]
You quietly take what supplies you can and leave before the looter notices. You gain resources but feel a pang of guilt.
(set: $morale to $morale -1)
**Fuel:** $fuel **Morale:** $morale
[[Search for more supplies|LonerSearch]]
[[Take a risky shortcut through the streets|LonerShortcut]]
[[Hide and rest|LonerRest]]
You hide and leave empty-handed. Safety is maintained, but you gain nothing.
**Fuel:** $fuel **Morale:** $morale
[[Search for supplies later|LonerSearch]]
[[Try a risky shortcut instead|LonerShortcut]]
(set: $morale to $morale +1)
(set: $fuel to $fuel -1)
You organize the survivors to defend the school. Some raiders attack, but you successfully repel them. Morale improves.
**Fuel:** $fuel **Morale:** $morale
[[Scout nearby buildings for supplies tomorrow|LeaderScout]]
[[Rest with survivors|LeaderRest]]
(set: $morale to $morale -1)
(set: $fuel to $fuel -1)
You send a team to distract the raiders. The plan works, but a few are injured and morale drops.
**Fuel:** $fuel **Morale:** $morale
[[Treat the injured and boost morale|LeaderHelpSick]]
[[Scout for more supplies|LeaderScout]]
You hide inside the school, hoping raiders leave. Some supplies are taken by raiders, but no one is injured.
(set: $fuel to $fuel -1)
(set: $morale to $morale -1)
**Fuel:** $fuel **Morale:** $morale
[[Scout outside tomorrow|LeaderScout]]
[[Fortify defenses more|LeaderFortify]]
{Your Text Here}You rest with the survivors. Everyone recovers slightly, but raiders may return at night.
(set: $morale to $morale +1)
**Fuel:** $fuel **Morale:** $morale
[[Prepare defenses for night|LeaderNight]]
[[Scout nearby ruins|LeaderScout]]
[[Night falls, raiders are coming|RaiderApproach]]
You explore nearby buildings for extra supplies.
(if: random(1,6) <=3)[(set: $fuel to $fuel +1) You find some fuel and canned food.]
(else:)[(set: $morale to $morale -1) You find nothing; morale drops.]
**Fuel:** $fuel **Morale:** $morale
[[Return to school|LeaderFortify]]
You personally explore nearby areas. You find a hidden cache of fuel but some survivors are worried about your safety.
(if: random(1,6) <=3)[(set: $fuel to $fuel +2) You secure extra fuel.]
(else:)[(set: $morale to $morale -1) You find nothing; morale drops.]
**Fuel:** $fuel **Morale:** $morale
[[Return to school|LeaderFortify]]
[[Scout another building|LeaderScout]]
[[Check resources and morale|LeaderEndurance]]
[[Raiders spotted nearby!|RaiderApproach]]
You sit down with the survivors and review your limited resources. Fuel is running low, and morale is fluctuating. How do you proceed?
**Fuel:** $fuel **Morale:** $morale
[[Ration food strictly (morale -1, fuel +1)|LeaderRation]]
[[Share generously (morale +2, fuel -1)|LeaderShare]]
[[Take a risk to find extra supplies (fuel -1)|LeaderRisk]]
(set: $fuel to $fuel +2)
(set: $morale to $morale -1)
You ration food strictly. Fuel and supplies are preserved, but some survivors are unhappy about the tight restrictions.
**Fuel:** $fuel **Morale:** $morale
[[Fortify the school further|LeaderFortify]]
[[Scout outside for extra supplies|LeaderScout]]
[[Prepare for nightfall|LeaderNight]]
(set: $fuel to $fuel -1)
(set: $morale to $morale +2)
You share food generously. Survivors are happy and morale improves, but your fuel reserves decrease.
**Fuel:** $fuel **Morale:** $morale
[[Fortify the school defenses|LeaderFortify]]
[[Scout nearby buildings for supplies|LeaderScout]]
[[Prepare for nightfall|LeaderNight]]
(set: $fuel to $fuel -1)
You take a risky trip to find extra supplies.
(if: random(1,6) <=3)[(set: $fuel to $fuel +2) You find extra fuel and food!]
(else:)[(set: $morale to $morale -1) You return empty-handed, and some survivors doubt your choices.]
**Fuel:** $fuel **Morale:** $morale
[[Return to the school and fortify|LeaderFortify]]
[[Scout again for supplies|LeaderScout]]
[[Prepare defenses for nightfall|LeaderNight]]
[[Check if this leads to an ending|CheckLeaderEnding]]
You return to the school with your finds. Survivors notice your actions.
**Fuel:** $fuel **Morale:** $morale
[[Help quietly with supplies|SilentHelp]]
[[Scout outside again|SilentScout]]
[[Rest and observe group activity|SilentRest]]
[[Check ending for SilentOne|CheckSilentEnding]]You hear distant shouting and see raiders approaching the school. Survivors look to you for guidance.
**Fuel:** $fuel **Morale:** $morale
[[Confront raiders with survivors (morale +1, fuel -1)|LeaderDefendRaiders]]
[[Send a small distraction team (morale -1, fuel -1)|LeaderDistractRaiders]]
[[Hide inside and hope they leave (morale -1)|LeaderHideRaiders]]
(set: $morale to $morale +1)
(set: $fuel to $fuel -1)
You organize survivors to fight. Raiders are repelled, but some resources are used.
**Fuel:** $fuel **Morale:** $morale
[[Scout nearby buildings for supplies|LeaderScout]]
[[Fortify defenses again|LeaderFortify]]
(set: $morale to $morale -1)
(set: $fuel to $fuel -1)
The distraction works, but a few survivors are injured and morale drops.
**Fuel:** $fuel **Morale:** $morale
[[Treat the injured|LeaderHelpSick]]
[[Scout for more supplies|LeaderScout]]
(set: $morale to $morale -1)
(set: $fuel to $fuel -1)
You hide. Raiders take some supplies, but no one is physically harmed.
**Fuel:** $fuel **Morale:** $morale
[[Scout outside tomorrow|LeaderScout]]
[[Fortify defenses|LeaderFortify]]
(if: $morale ≥ 5 and $fuel ≥ 3)[[LeaderEndingGood]]
(else-if: $morale > 0 and $fuel > 0)[[LeaderEndingMixed]]
(else:)[[LeaderEndingBad]]
Your leadership kept the survivors safe, morale is high, and resources are well-managed. The school is fortified, and everyone survives the harsh days.
**Fuel:** $fuel **Morale:** $morale
Congratulations! Your ethical choices and strategic thinking saved the group. Everyone looks up to you as a capable and wise leader.
[[Play again|ShelterHub]] ;; optional link to restart story
Your group survived, but there were losses along the way. Some survivors are upset, and resources are tight. You did your best, but tough decisions had consequences.
**Fuel:** $fuel **Morale:** $morale
You survived, but your leadership wasn’t perfect. Lessons were learned, and the survivors remember both your successes and mistakes.
[[Play again|ShelterHub]] ;; optional link to restart story
Poor decisions and low morale led to chaos. Supplies ran out, and the survivors struggled to survive. Many left, and your leadership failed.
**Fuel:** $fuel **Morale:** $morale
A hard lesson: leadership comes with heavy responsibility, and sometimes even the best intentions are not enough.
[[Play again|ShelterHub]] ;; optional link to restart story
(if: $morale >= 5)[[SilentEndingGood]]
(else-if: $morale > 0)[[SilentEndingMixed]]
(else:)[[SilentEndingBad]]
(if: $fuel >= 3 and $morale >= 3)[[LonerEndingGood]]
(else-if: $fuel > 0 and $morale > 0)[[LonerEndingMixed]]
(else:)[[LonerEndingBad]]
Your quiet actions helped many behind the scenes. Morale is high, and survivors recognize your contribution. You stayed safe and ethical throughout.
**Fuel:** $fuel **Morale:** $morale
Even without leading, you made a meaningful difference. Your calm, thoughtful choices ensured the group survived.
[[Play again|ShelterHub]] ;; optional link to restart story
You helped here and there, but some opportunities were missed. Survivors survived, but resources were limited and morale wasn’t at its highest.
**Fuel:** $fuel **Morale:** $morale
Quiet efforts matter, but sometimes more action is necessary. Your contribution was appreciated, but there is room for improvement.
[[Play again|ShelterHub]] ;; optional link to restart story
By avoiding responsibility, you stayed safe, but the survivors struggled. Some blame you for not helping, and morale has collapsed.
**Fuel:** $fuel **Morale:** $morale
Being passive has consequences. Even quiet actions matter, and inaction can cost lives.
[[Play again|ShelterHub]] ;; optional link to restart story
You survived alone through clever choices and careful planning. Fuel and morale are stable, and you remain safe.
**Fuel:** $fuel **Morale:** $morale
Solo survival isn’t easy, but your resourcefulness and wise decisions ensured you made it through.
[[Play again|ShelterHub]] ;; optional link to restart story
You survived, but barely. Resources were scarce and morale took a hit along the way. Solo survival was tough, and mistakes had consequences.
**Fuel:** $fuel **Morale:** $morale
Your resourcefulness kept you alive, but the journey was far from easy.
[[Play again|ShelterHub]] ;; optional link to restart story
You failed to survive alone. Fuel ran out, morale collapsed, and dangers overwhelmed you. The harsh world proved too much to handle.
**Fuel:** $fuel **Morale:** $morale
Being a loner has consequences if you are not careful. Survival requires more than luck—it requires careful choices and planning.
[[Play again|ShelterHub]] ;; optional link to restart story