πŸ† The Great School Trophy Heist β€” Detective Edition

A logic-based classroom activity. Students gather evidence, solve puzzles, and submit a reasoned conclusion. Teacher reveal is protected.

πŸ“‚ Case File

The school trophy was discovered missing after classes. CCTV captured a hooded figure in the corridor near the trophy room at 5:46 PM. A power flicker happened shortly after at 5:50 PM. Several physical traces were found near the trophy case.

Goal for students: use timelines, physical evidence, and puzzle solutions to identify the most likely suspect. Encourage evidence-based reasoning.

πŸ•΅οΈ Suspects (with verified details)

Ton

Ton β€” Star Football Player

Alibi: On the football field 5:10–6:15 PM.
Verified by: Coach's attendance sheet and teammates.

Note: Mud print at scene is shoe size 37; Ton wears 43. Cleared

Nok

Nok β€” Top Library Student

Alibi: Library 5:35–6:00 PM.
Verified by: Librarian stamp (5:58) and library CCTV.

Note: Red notebook contains reading-contest notes. Cleared

Mali

Mali β€” Class Monitor

Alibi: Cleaning classrooms 5:30–6:00 PM (radio check-ins at 5:36 & 5:52).
Verified by: Custodian logs & student witnesses.

Note: Clipboard page near trophy room = duty roster. Cleared

Ploy

Ploy β€” Basketball Player

Alibi: Practice 5:15–6:00 PM; team photo at 5:46 confirms presence.
Note: Mud trail is size 37 while Ploy wears 40. Cleared

Bank

Bank β€” Storage Helper

Alibi: Inventory work in storage until 6:05 PM.
Verified by: Inventory app scans at 5:42, 5:49, 6:03 (geotagged).

Note: Fingerprints on case are old; dust under prints. Cleared

Game

Game β€” Canteen Assistant

Alibi: Serving in canteen 5:30–6:00 PM (manager log).
Problem: Manager confirms Game was absent 5:40–5:50 PM for restocking.

Key link: Tray labeled G-12 appears on hallway CCTV at 5:46 PM near the trophy room. Only suspect with opportunity

πŸ”Ž Locations & Clues

Hint: combine time + unique traces (tray label, cornstarch residue, canteen-only wrapper) to find who could have been in that corridor at 5:46–5:50 PM.

πŸ•’ Timeline (with verifications)

Conclusion from timeline: Only Game is unaccounted for at 5:46 while the tray G-12 passed the trophy corridor. The combination of timing and unique traces points to the canteen.

🧩 Puzzles (classroom activities)

Use these to support or eliminate suspect theories. Puzzles are optional but helpful for weaker groups.

πŸ“Έ Evidence Room

Takeaway: time + place + canteen-specific traces point to Game.

πŸ’¬ Interrogation Prompts

Use these in class to guide student questioning and focus on contradictions:

If students push Game on those questions, the gaps and physical traces should make the case logical and compelling.

πŸ“ Submit Answer (student turn-in)

Students: Write a short detective report that includes: (1) suspect name, (2) three pieces of evidence from the game, and (3) your reasoning/timeline explanation.

You can collect their written responses for assessment. The teacher can optionally reveal the solution using the protected code below.


Teacher Reveal (protected)

Enter the teacher passcode to reveal the official solution. Keep this secret from students.